designer, artist, technologist, grassroots community organizer

Costumes for Cyborgs

Costumes for Cyborgs_sound

Costumes for Cyborgs_sound

Costumes for Cyborgs_sensation

Costumes for Cyborgs_sensation

One way to expand our conceptualization of our bodies is by use of wearable technology. By placing devices at the boundary of self, we allow for shifts and augmentations in the relationship to our bodies, and create space for an expansion of the idea of “body” via the integration of non biological tools. Much of the consumer wearable electronics recently available allow for the construction of a quantified self in that they translate the body into a series of data points, usually movement or fitness related. Counter to this, Costumes for Cyborgs investigates the ability wearable technology has to affect our experience of body and conceptualization of self through more abstract feedback. Costumes for Cyborgs seeks to explore a more nuanced relationship between the body and technology and aims to challenge the quantified self’s strict frameworks of visualizing the data we collect, store and access daily. Costumes for Cyborgs asks instead, how this nuance can be obtained through a closeness, or intimacy with body-­centric technology and ephemeral biofeedback.